Jun 18, 2006, 07:42 AM // 07:42
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#1
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Ascalonian Squire
Join Date: Jun 2006
Guild: GS
Profession: Me/N
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Benefits of Domination to 17
Mornin' all.
I've currently got a staff which gives +1 to Domination 20%. I am also currently using a Minor Rune of Domination, so this will give me a 20% chance of my domination abilities hitting 15.
I'm interested in knowing what benefits I could have of using a Superior rune for a 20% chance of hitting 17.
The one I'd be most interested in is if Blackout hits 8 seconds on 17 domination. Other than that, do we know if 17 hits any other "steps" for domination skills, or are they linear?
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Jun 18, 2006, 07:44 AM // 07:44
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#2
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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17 domination gives a -9 surge/burn/weariness. Therefore it's likely to give a 8s blackout too (since they share the breakpoint of 14)
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Jun 18, 2006, 10:27 AM // 10:27
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#3
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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If my calculations are correct, it gives a 8s BO. Useful, but if you're talking about a -9 Surge and Burn build then it's better with a 20/20, and a 20 recharge wand, since the 36% really becomes noticable in the long run.
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Jun 18, 2006, 04:29 PM // 16:29
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#4
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Ahh 8 second blackouts? *runs off to rub it in diversion's face*
Recharge has, and likely always will, be more useful than the other wand/focus/staff abilities...however it is really useful when that 20% fast cast triggers on the healing touch that I would've powerblocked...man stuff like that really blows. Thank goodness not many people use fast casting gear >.>
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Jun 18, 2006, 05:08 PM // 17:08
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#5
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Ascalonian Squire
Join Date: Jun 2006
Guild: GS
Profession: Me/N
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Thanks chaps.
In all honesty, as much as I love the idea of an 8 second blackout (Blackout and Hex Breaker being my favourite skills in the game), I'm not convinced a 75 point health penalty for a 20% chance of an extra second of blackout is worthwhile. From what I can tell, most of the skills I use have linear rather than stepped progression.
Cheers for the replies guys.
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Jun 18, 2006, 08:49 PM // 20:49
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#6
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Best use I can see of the 20% +1 mods are of two cases
+1 to maintained enchantments
---also for looping skills (can't think of any off the top of my head though)
and for those times where you only have to cast said skill once; and a constant cast time is preferable.
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Jun 18, 2006, 09:14 PM // 21:14
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#7
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Yeah, you can try and rub it in Diversion's face, but youll have to wait another minute before you can try again, if you should fail.
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