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Old Jun 18, 2006, 07:42 AM // 07:42   #1
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Default Benefits of Domination to 17

Mornin' all.

I've currently got a staff which gives +1 to Domination 20%. I am also currently using a Minor Rune of Domination, so this will give me a 20% chance of my domination abilities hitting 15.

I'm interested in knowing what benefits I could have of using a Superior rune for a 20% chance of hitting 17.

The one I'd be most interested in is if Blackout hits 8 seconds on 17 domination. Other than that, do we know if 17 hits any other "steps" for domination skills, or are they linear?
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Old Jun 18, 2006, 07:44 AM // 07:44   #2
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17 domination gives a -9 surge/burn/weariness. Therefore it's likely to give a 8s blackout too (since they share the breakpoint of 14)
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Old Jun 18, 2006, 10:27 AM // 10:27   #3
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If my calculations are correct, it gives a 8s BO. Useful, but if you're talking about a -9 Surge and Burn build then it's better with a 20/20, and a 20 recharge wand, since the 36% really becomes noticable in the long run.
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Old Jun 18, 2006, 04:29 PM // 16:29   #4
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Ahh 8 second blackouts? *runs off to rub it in diversion's face*
Recharge has, and likely always will, be more useful than the other wand/focus/staff abilities...however it is really useful when that 20% fast cast triggers on the healing touch that I would've powerblocked...man stuff like that really blows. Thank goodness not many people use fast casting gear >.>
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Old Jun 18, 2006, 05:08 PM // 17:08   #5
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Thanks chaps.

In all honesty, as much as I love the idea of an 8 second blackout (Blackout and Hex Breaker being my favourite skills in the game), I'm not convinced a 75 point health penalty for a 20% chance of an extra second of blackout is worthwhile. From what I can tell, most of the skills I use have linear rather than stepped progression.

Cheers for the replies guys.
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Old Jun 18, 2006, 08:49 PM // 20:49   #6
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Best use I can see of the 20% +1 mods are of two cases
+1 to maintained enchantments
---also for looping skills (can't think of any off the top of my head though)
and for those times where you only have to cast said skill once; and a constant cast time is preferable.
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Old Jun 18, 2006, 09:14 PM // 21:14   #7
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Yeah, you can try and rub it in Diversion's face, but youll have to wait another minute before you can try again, if you should fail.
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